These rounds do not need to be consecutive.ĭomain Spells: Faerie Fire, See Invisibility, Searing Light, Shield of Dawn, Flame Strike, Chains of Light, Sunbeam, Sunburst, Elemental Swarm: Fire In addition, undead within this radius take an amount of damage equal to your level in the class that gave you access to this domain each round that they remain inside the nimbus. A creature that has resisted the effect cannot be affected again by this particular aura. If the creature fails, it is blinded until it leaves the area of the spell. Any hostile creature within this radius must succeed at a Fortitude save to resist the effects of this aura. Nimbus of Light (Su): At 8th level, you can emit a 30-foot nimbus of light for a number of rounds per day equal to your level in the class that gave you access to this domain. Undead do not add their channel resistance to their saves when you channel positive energy. Sun's Blessing (Su): Whenever you channel positive energy to harm undead creatures, add your level in the class that gave you access to this domain to the damage dealt. You see truth in the pure and burning light of the sun, and can call upon its blessing or wrath to work great deeds. Allies in the area are treated as if they were under the effects of a heroism spell.ĭomain Spells: Shield of Faith, Bless Weapon, Searing Light, Divine Power, Burst of Glory, Inspiring Recovery, Holy Sword, Holy Aura, Overwhelming Presence You can use this ability to grant the bonus a number of times per day equal to 3 + your Wisdom modifier.Īura of Heroism: At 8th level, you can emit a 30-foot aura of heroism for a number of rounds per day equal to your level in the class that gave you this domain. This ability lasts for 1 hour or until the creature touched elects to apply the bonus to a roll. Touch of Glory: You can cause your hand to shimmer with divine radiance, allowing you to touch a creature as a standard action and give it a bonus equal to your level in the class that gave you this domain on a single Charisma-based skill check or Charisma ability check. When you channel positive energy to harm undead creatures, the save DC to halve the damage is increased by 2. You are infused with the glory of the divine, and are a true foe of the undead. These rounds do not need to be consecutive.ĭomain Spells: Remove Fear, Remove Paralysis, Remove Curse, Freedom of Movement, Break Enchantment, Dispel Magic, Greater, Elemental Body IV, Mind Blank, Mind Blank, Communal This aura suppresses these effects, and they return once a creature leaves the aura or when the aura ends, if applicable. Allies within this aura are not affected by difficult terrain or the confused, frightened, panicked, paralyzed, slowed, shaken, or staggered conditions. These rounds do not need to be consecutive.įreedom's Call (Su): At 8th level, you can emit a 30-foot aura of freedom for a number of rounds per day equal to your level in the class that gave you access to this domain. This effect occurs automatically as soon as it applies. For a number of rounds per day equal to your level in the class that gave you access to this domain, you can move normally regardless of magical effects that impede movement, as if you were affected by freedom of movement. Liberation (Su): You have the ability to ignore impediments to your mobility. You are a spirit of freedom and a staunch foe against all who would enslave and oppress.
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